Wednesday 26 September 2012

Game Design and Plan Week 1

First blog entry for my game design and plan module, I'll start with the obvious, I was placed in a team consisting of myself, Andrew, Justin, Kieran and Calum.

After the lecture we got together in the labs and discussed potential ideas for our game just to get us started, we agreed on a top down espionage game, where the player must sneak through the level and avoid the guards line of sight radius to reach a goal made with HTML5 and Javascript.

We have discussed many possible levels the player could play through some may be implemented others may prove too difficult.

After this we met with John Sutherland to discuss items concerning our group. Once the meeting was done we sat down in the cafe area near the labs to further discuss ideas for the game, such as adding a more overarching difficulty and giving the player access to items such as a gun, knife or traps to kill guards.

We then went into the labs to start the document about our target market and competitors, the other members of my group researched possible competitors checking several different websites and informed me when they found something similar, once they had I examined them and compared them to our game, and put relevant information in the document I was typing. I pushed the document to 860 words before I ran out of things to say then handed it to all the group members giving them the chance to read over it and change anything they don't like about it.

After all this was completed I moved onto starting the website which you can find here http://jokerteamdesignproject.weebly.com/ it is very very basic right now but eventually we will change things adding new pages etc etc but for now it will do.
Thanks for reading, Stephen out...