Wednesday 12 December 2012

Game Design and Plan Week 12

So.. last blog this year guess I'll just get down to this then...

Firstly the game isn't finished... not a prototype nothing but good enough to show off. We will be working on it over the Christmas break, hope to release to the fans as soon as possible.

We had a presentation to do before we were finished for this year and it went... kinda badly... We thought we had to do a 20 minute presentation but turns out it was only meant to be a couple of minutes... so we had prepped a huge presentation talking about where we are how we got there and where we want to go in the future... Our presentation was also poorly practiced, so it went horribly, by the end john was looking quite bored, but once we had our game on screen he perked up a bit, Andrew was unable to say what he had to say attempting to focus on moving the character around screen, reading what he had to say then actually saying it, so I took over and talked randomly about the game mechanics. unfortunately we were unable to talk about where we wanted to be outlining our plans for Late Panda Studios and future games etc...

Well that's all I have to say for this... I'll see you in January, have a good Christmas and new year, hope I will. 

Thanks for reading, Stephen out...

Wednesday 5 December 2012

Game Design and Plan Week 11

Right so we have made some progress but it was mostly Andrews coding that has advanced the game, I was able to create a menu screen that actually works and isn't just an image. It has text that links to the game and the credits, but the text for Level Select and Instructions don't do anything quite yet, as these screens have not been created.

Calum was able to make more awesome artwork, that includes the guards, and civilians each with spritesheets.

So yeah... the game is looking graphical great, not as good as on of the other groups but we build with the bricks we are given.

Best news I guess we are over 100 fans on facebook, so now we have to release the game to our fans next week... although I am unsure it will be in much of a working state for that.

Thanks for reading, Stephen out...