Wednesday 31 October 2012

Game Design and Plan Week 6

Leading on from last week I looked over some HTML5 tutorials attempting to learn the code behind how something works, making the development easier on us, this went quite well as HTML5 is easy enough to understand once you have a firm grip on it.

Andrew sent me a compressed file of a game he had made using HTML5 tutorials online and after looking at the source code for this I believe our game may fall into place rather easily until we go beyond what we need.

After some time Andrew and I where talking about SDK (Software Development Kits) we decided that some may prove useful but until we begin to struggle we may just hard code it with pure JavaScript and HTML5.

During our lecturer we were told of a conference taking place two weeks from now in Dundee, which I would like to attend, if I can get the money and time together for a train ticket.

During out lab session we updated our design document with some minor things that had to be added, this will be added in depth over the next two weeks.

We also found a site with royalty free music which we could use in our game, we will have to credit Kevin MacLeod for the music when we develop the game but that is fine it saves us some time.

During out meeting with Dr. John Sutherland this week we talked about the risks we will face during our development we had to think long and hard on this and the main one was time... is there enough to make the game we want?

By next week we want to have a final draft of the design document and will attempt to upload this to the website.

Andrew will work on the technical document which will be handed in at the same time.

Justin and Calum are also going to work on the level design concepts which will be included in the document.
Thanks for reading, Stephen out...

Wednesday 24 October 2012

Game Design and Plan Week 5

We have continued gaining support for out game with our Facebook page up to 41 members as of today 24/10/2012.

Andrew managed to get more fans by posted a link onto a university related Facebook page aimed at game students.

These Facebook fans will have access to the game for free and will also be the first to criticise the game and give us advise on how to improve before proper release.

Andrew and I have been working on the game design document for the most part while Calum and Kieran work on the level design and the game planning document respectively.

We have a current working title for our game Spy Green, this came from the character's name being Carter Green, and the fact that he is a spy, but this title is merely a working title and may be changed at a later date.

We have decided to change the prototype for our game as the first idea didn't seem like much of a prototype, this will instead be used as a introduction to the game and its story, instead we will attempt to make a very basic version of one of our levels.

We managed to convert the Microsoft Project document into a PDF and uploaded it to the website which you can find here under the game planning document.

After our weekly meeting with Dr. John Sutherland we were able to plan for our next week, giving a task to all members to attempt to research HTML5 development and possibly attempt some tutorials, we also made plans to draw our own interpretation of the main character and pick out the best parts from each persons' opinion of him.
Thanks for reading, Stephen out...

Wednesday 17 October 2012

Game Design and Plan Week 4

On Tuesday 16/10/12 we had a team meeting just after out Advanced Flash Production module, we managed to allocate tasks to each member of our team and discuss where the game should go from here until final production.

You can find more information of what we discussed on our website in the updates tab here.

Andrew and I also updated the development team tab of our website with some personal information, which you can find here.

Andrew was also able to make a Facebook group page, Google+ and a Twitter page.

As of today 17/10/12 the Facebook page has 15 fans. Andrew and I also decided that it might be best to promise everyone our first game for free if our fan page gets 100 likes, giving us a little fan base before we have even started.

We were unable to have a meeting with Dr. John Sutherland this week as he was unable to take our class due to other pre-set plans in his calender.
Thanks for reading, Stephen out...
(Update: - Our Facebook fan page has now gone up to 23 likes, I'll try keep you informed of its progress.)

Wednesday 10 October 2012

Game Design and Plan Week 3

This week I spent my time concluding the final draft of the target audience and competitor analysis document.  It was originally going to consist of 6 games to compare too but Andrew and I decided that 3 would be better as 6 would just over cumber the rest of the document, halving the competitors also meant we could dive into more detail with a full analysis.

We were going to do the strengths, weaknesses, threats and opportunities but we decided that the threats and opportunities were just repeating the strengths and weaknesses of the games as we weren't going to analyse the game companies themselves.

Once this was completed the team started working on the development of the project plan spreadsheet which was completed up to the production stage of the prototype.

I am quite pleased with the workload that the team produced this week as all the members tried to
contribute as much as they could.

We have the game audience and competitors document in a finished state but we don't want to hand it in quite yet as we can still add things or remove useless information.

I don't have much else to say without repeating myself over and over, it was the two documents we got done wasn't much research needed as all was already done, all we had to do was shorten the second draft of the game audience and competitor analysis doc, and that's it.
Thanks for reading, Stephen out...
(Update: - Final draft has been posted onto our website in the assessment tab you can find it here.)

Wednesday 3 October 2012

Game Design and Plan Week 2

During this week I arrived into class late, missing the lecture, but I was able to get in contact with my group to discover they were talking to Dr. John Sutherland about our game.

Once I got to his office though the talk was done, so we all left and headed down to the labs, once there I asked the group what they managed to do when I was not available, and they said they came up with new ideas for our game, such as setting the game between the cold war and 20 years in the future.

Kieran went on to say that he is planning on leaving once he has finished his weekly blogs, Calum looked in agreement with this, I told them that we should try to finish off our document for competitors and target market, but they only replied, "It's for next week, do it then", this kind of attitude isn't for me and I can foresee some trouble rising from this.

I decided I was not going to do my blog til the document was 1000 words or more and had information that John recommended adding. The document is now in a finished "draft" state but I do not see it going any further unless other members of the group start to work harder.

We also have a completed website created for our team giving us a place to store our assessment documents and a place to come together as a group you can find this website here.
Thanks for reading, Stephen out...