Wednesday 28 November 2012

Game Design and Plan Week 10

So... The game was come quite far over this week... Told you last week I would have a better update so here it is...

Our game now has a working main menu which leads to the game itself, our Facebook page and Twitter page, which I completed myself, turned out quite difficult to do. I will continue to work on teh menu screens the credits is next on my list should take too long, I am waiting for Andrew to add a death function or something so I can start on the Gameover screen but I may be able to do this beforehand but we will just wait and see how things turn out.

Our main game code now has quite a bit of advanced code, our guards now chase the player until they have ran out of his line of sight. The civilians will be alerted by your presence and when they find a guard will alert them, we hope to advance this when we make the actual game with the civilians running straight to the guards  and when they alert the guard he would run to your last known position and search for you. I would advise checking out Andrew's Blog as he handled the majority of the harder game code, therefore he can rant on for a while about what he did.

We have updated the sprite it now looks awesome thanks to Calum, he will continue to work on the other sprites for out game for the rest of the characters. (sidenote cannot wait to see how they turn out!!!)

Justin was working on the artwork but now that Calum has provided artwork which looks slightly more fitting to our game, Calum will take over this task. I have asked Justin to look out for some sound FX we can use for our game making sure they are free to use.

I will wrap up here because I need to get back to the game heheh... 
Thanks for reading, Stephen out...

Wednesday 21 November 2012

Game Design and Plan Week 9

This week there was not much done for our game, there was advancements made such as simple game mechanics have been fixed or added, but the majority of this week we have worked on our Rights and Creative Industries module as the assessment is almost due, once this has been completed we plan to work hard on the game until the prototype release date.

Our Facebook page still does not have enough likes for us to release the prototype to our fans, which is something we really want to do to keep them interested in our little studio, but it is getting difficult for us to keep our fans interest when we have nothing to update them with.

I have considered making an advertisement for our game but if we do this then we would need the basic artwork finished as soon as possible.

I will wrap this up here I am sure i'll make up for lack of detail next week as nothing else should hinder my spare time.
Thanks for reading, Stephen out...

Wednesday 14 November 2012

Game Design and Plan Week 8

This week there was not much work done on our game. The class was cancelled as there was a trip planned for Dundee this week, which I attended alongside Andrew. I'll chat about that for a while because what else is a blog for!

Anyway I arrived at Glasgow Central about 9ish and met with Andrew, we then went to Glasgow Queen street to catch the train, we assumed others from the class would also attend the talk but no one else turned up between Glasgow Central and Dundee so it was Andrew and I alone in a new city, which was... great! So Andrew and I had arrived in Dundee and we had no idea where we were going so... we followed Dr. John Sutherland for a while then asked him. after a little walk about Dundee we arrived at Fat Sams and sat down for the conference.

It turned out better than I thought but I would have preferred to spend the time working on our project. We had someone come in during the talk who owned a game studio, which he had started with his friend. He talked about how he started and the problems he faced most of which where business errors. He finished talking about the merge between his company and ninja kiwi which he is now part owner.

After this talk Andrew and I talked about making Late Panda more official but it was agreed that we should wait until the first game is made then we will talk about taking it further over the summer and in spare time making games for Late Panda Studios.
Thanks for reading, Stephen out...

Wednesday 7 November 2012

Game Design and Plan Week 7

Over this last week I was able to book the train tickets to get to Dundee next week, I will be attending with Andrew so hopefully we can have some kind of team interaction if not we will have a double class the week after or something.

After we arrived in class we had a short presentation of all the teams current stand points, the other teams seem to have some parts better than ours but I still strongly believe we have more work done.

We have less artwork but Justin is already on that, our game is not currently solid with no basic HTML5 or anything but this is something we are leaving until all the documentation is finished which by Friday it will be.

We had a meeting with Dr. John Sutherland later in the day and talked about risks again, and again we couldn't think of anything that we may face other than our fans losing interest.

Once we got to the labs we started discussing risks in more depth thinking about all the things we may or may not encounter, but still struggled to think of anything. I will leave this here for not because I could not get as much work done because I idiotically forgot my USB, i'll update soon.
Thanks for reading, Stephen out...

Stephen back in... (Marked Friday 09/11/2012 17:03)
Quick update I was unable to do anything until today been working the past few days and just been FAR too tired to bother, but today was my day off so the design document was finished YAY!!! Final draft is done, I am waiting on feedback from my team but once they are done with it I will post a link to our website with the document on it...

Speaking of which by the way... lots of stuff happened over this week forgot to mention some of it above we named our studio late panda and as a result of changing all the URLS and page names broke ALL of our links on all of our blogs including mine... : ( I was going to fix them all today or at some point but it would be better just to link them here again so...
Website home page
Website development team tab (or just go via site)
Website game updates tab (or just go via site)
Website assessment tab (or again just go via site)
Joker team fan page (now late pandas page)

er... think that's all... we have a group page but it private.. that's details people don't get to know yet.

Lots of things were changed as well images included on the site Andrew overhauled the whole site gotta say looks WAY better now, we now have no images owned by anyone else all images are drawn or royalty free such as the text used on the fan page.

We also go another fan burst Andrew linked our page asking for likes again and now we are up to 49 fans hope to get more and more we are trying quite hard to get a good fan base of out game.

I was looking at Andrews blog today... he added Justin images saying he had added the text and stuff, I was going to add them as well but I didn't do anything for those pictures so I am not going to bother... if you want to see them they are on the site links above enjoy : )

Anyway Thanks for reading the update I'll come back and link the document at some point today.
Thanks for reading, Stephen out...
Here you go link as promised, never say I let you down!