Wednesday 6 March 2013

Game Project: Creating Game Week 5

Hey everyone, we have made some progress but not as much as I had hoped, it seems that after the breakthrough with the guard AI we have slowed down development of Spy Green to almost nothing, which is disappointing. Although I also believe that the game is not far from passing the module, we are only trying to make it better so we can get a better grade, so it might just be my professional side that views us as lacking but hey... we are not doing that bad.

So here is what we have done, we changed the graphics into a top down version of each characters, although they don't look that great so we may change them. With them in its current state it is quite hard to identify each of the characters, and is also difficult to tell which direction that character is facing.

We also added the possibility of a secret path that Carter can gain access to, in the below picture it is the grey walkway at the top of the image. If the player holds the shift button they can crawl into it and sneak to the other side. This is a mechanic we wish to add into the game in it's finished state, but we will find a more useful way of displaying it.


Thanks for reading, Stephen out...

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