Wednesday 24 April 2013

Game Project: Creating Game Week 11

Hey everyone, so we have finished the game, lots of things changed this week and last week since we are so close to the end so it might seem like the game jumped a few stages here but that's actually just what happened we made so much progress over the last two weeks.

Here is the new menu screen.
This menu uses white and grey text rather than white and red which we believe looks a lot better. The level select doesn't lead to anything but the How to Play takes the player through a short tutorial allowing them to understand the controls. The credits also leads to nothing as I mentioned last week we decided to leave the credits out for now.

Here is the game in action.
As you can see from this image the tile sheet is being used to show a better version of the level, as well as updated graphics for the gun and a key card. This is also only the first level of the game if the player advances there are three more levels they must navigate through to get to the boss, which in this case is a chinchilla image Calum had made for fun. We wanted to add something as a boss and it was last minute so the chinchilla had to do. I was going to upload a screen shot of each level but I think it is more effective if you try it out yourself, it is after all a game now... Link  (Might not be active if you are in the future. If you are find our Late Panda Facebook page and then ask for Spy Green we will give you an updated link then future person.)

Thanks for reading, Stephen out...

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