Wednesday 10 October 2012

Game Design and Plan Week 3

This week I spent my time concluding the final draft of the target audience and competitor analysis document.  It was originally going to consist of 6 games to compare too but Andrew and I decided that 3 would be better as 6 would just over cumber the rest of the document, halving the competitors also meant we could dive into more detail with a full analysis.

We were going to do the strengths, weaknesses, threats and opportunities but we decided that the threats and opportunities were just repeating the strengths and weaknesses of the games as we weren't going to analyse the game companies themselves.

Once this was completed the team started working on the development of the project plan spreadsheet which was completed up to the production stage of the prototype.

I am quite pleased with the workload that the team produced this week as all the members tried to
contribute as much as they could.

We have the game audience and competitors document in a finished state but we don't want to hand it in quite yet as we can still add things or remove useless information.

I don't have much else to say without repeating myself over and over, it was the two documents we got done wasn't much research needed as all was already done, all we had to do was shorten the second draft of the game audience and competitor analysis doc, and that's it.
Thanks for reading, Stephen out...
(Update: - Final draft has been posted onto our website in the assessment tab you can find it here.)

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