Wednesday 31 October 2012

Game Design and Plan Week 6

Leading on from last week I looked over some HTML5 tutorials attempting to learn the code behind how something works, making the development easier on us, this went quite well as HTML5 is easy enough to understand once you have a firm grip on it.

Andrew sent me a compressed file of a game he had made using HTML5 tutorials online and after looking at the source code for this I believe our game may fall into place rather easily until we go beyond what we need.

After some time Andrew and I where talking about SDK (Software Development Kits) we decided that some may prove useful but until we begin to struggle we may just hard code it with pure JavaScript and HTML5.

During our lecturer we were told of a conference taking place two weeks from now in Dundee, which I would like to attend, if I can get the money and time together for a train ticket.

During out lab session we updated our design document with some minor things that had to be added, this will be added in depth over the next two weeks.

We also found a site with royalty free music which we could use in our game, we will have to credit Kevin MacLeod for the music when we develop the game but that is fine it saves us some time.

During out meeting with Dr. John Sutherland this week we talked about the risks we will face during our development we had to think long and hard on this and the main one was time... is there enough to make the game we want?

By next week we want to have a final draft of the design document and will attempt to upload this to the website.

Andrew will work on the technical document which will be handed in at the same time.

Justin and Calum are also going to work on the level design concepts which will be included in the document.
Thanks for reading, Stephen out...

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